Mirriam talks about fighting discard spells such as Thoughtseize, giving different advice for midrange, aggro, and unfair decks. While he avoids giving too many examples, all of the information is clear and well explained.
And Part 2 – By Brad Nelson (Paywall)
Nelson takes a lot of shallow looks at topics such as challenging your assumptions before deck choice, how to test ahead of a tournament, why he plays midrange, how to use the information you have earned to make in game decisions and sideboard, and then some tips on bluffing.
Honestly, a little hard to read and get information from owing to its fractured nature, but worth the effort.
Ever feel like you aren’t getting as much out of your time reading as you would like? You probably aren’t. Read this, and get more out of all the other content you consume.
An excellent article on how, in modern magic, simply drawing more cards doesn’t necessarily win the game. Instead Majors considers activated abilities and simply having a board presence may represent more cards than a Sphinx’s Revelation. He also talks about play patterns based on planeswalkers, some of the best card advantage engines available, both defending them by setting up multi turn sequences and how a board presence may make playing one unattractive to your opponent.